Job Description

Gaya Studios is a leading AAA game content creator specializing in high-quality digital art, level design, and photogrammetric assets for the gaming industry.

We are looking for a 3D Environment Artist to create realistic, game-ready environment assets for exciting AAA projects.

Responsibilities:
  • Create game-ready environment objects throughout the full production cycle, from blockout to final asset and optimization.
  • Search for and select references, collaborating with the project lead and art director to find the best visual solutions.
  • Develop and propose artistic solutions while considering technical requirements and limitations.
  • Create realistic textures and accurately convey material properties.
  • Work with complex architectural structures, such as castles, industrial complexes, and large international airports.
  • Implement environment assets using modular, trim/atlas, and vertex color workflows.
Required Qualifications:
  • 1–3 years of relevant experience in 3D environment art.
  • A portfolio showcasing environment art.
  • Understanding of AAA art production workflows.
  • Understanding of the full asset production pipeline, from blockout to final optimization.
  • Ability to analyze and model complex architectural structures.
  • Strong texturing skills and the ability to create realistic materials.
  • Understanding of game-ready model optimization principles.
  • Understanding of PBR materials and how to achieve high-quality results within engine limitations.
  • Understanding of modular workflows, trim sheets/atlases, and vertex color techniques.
  • Ability to communicate in English, including work-related communication and documentation.
  • Willingness to improve skills and work constructively with feedback.
Nice To Have:
  • Experience working on AAA game projects.
  • Experience modeling and texturing complex environmental and architectural assets.
Skills:
  • 3D Environment Art
  • Architectural Modeling
  • Realistic Texturing
  • Material Creation
  • PBR Materials
  • Game Asset Optimization
  • Modular Asset Creation
  • Reference Research and Analysis
  • Artistic Problem-Solving
  • Collaboration and Communication
  • Receiving and Applying Feedback
Technologies:
  • Blender
  • Autodesk 3ds Max
  • Autodesk Maya
  • Substance 3D Painter
  • PBR texturing workflows
  • Modular asset workflows
  • Trim sheets and texture atlases
  • Vertex color workflows
Additional Information:
Apply here: https://wkf.ms/4rTgyva

About Gaya Studios

We are a European game development and content production partner for studios and publishers who demand the highest level of realism.

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