Overview

ResponsibilitiesModification of existing and implementation of new UE rendering components for PC and consolesHigh- and low-level optimizations of rendering codeCreate clean, efficient and robust codeParticipate in the full development cycle o…

Required Qualifications:
  • Good understanding of rendering pipeline
  • Strong knowledge of C++
  • Experience with UE and its render architecture
  • Experience with Nanite, Lumen and VSM and good understanding of their principle of operation
  • Deep knowledge and hands-on experience with modern graphics APIs (D3D12, Vulkan)
  • Good math skills (linear algebra, vector math)
  • Degree in Computer Science and/or Mathematics or equivalent work experience
  • Experience in working with large code base projects (2+ years)
  • Self-motivated person with excellent problem-solving skills
  • Written and spoken English
Nice To Have:
  • Knowledge of modern GPU architectures
  • Experience with consoles development
Note:

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