Overview

Title: Rendering Developer
– Modification of existing and implementation of new UE rendering components for PC and consoles
Would be a benefit if you have:
Role Information: EN
Studio: Sperasoft
Location: Armenia, Yerevan
Area of Work: Engineering
Service: Create
Employment Type: Full-time, Permanent
Working Pattern: Office

Responsibilities:
  • Optimizations of rendering code
  • Create clean, efficient and robust code
  • Participate in the full development cycle of games starting from basic prototypes through the release
  • Collaborate with other engineers as well as game designers, artists and QA
  • Additional responsibilities may be assigned as needed
  • Good understanding of rendering pipeline
  • Strong knowledge of C++
  • Experience with UE and its rendering architecture
  • Experience with Nanite, Lumen, VSM and good understanding of their principle of operation
  • Deep knowledge and hands-on experience with modern graphics APIs (D3D12, Vulkan)
  • Knowledge of Profilers and Debuggers for various platforms (PIX, Unreal Insight, RenderDoc, etc.).
  • Good math skills (linear algebra, vector math)
  • Degree in Computer Science and/or Mathematics or equivalent work experience
  • Experience in working with large code base projects (2+ years)
  • Self-motivated person with excellent problem-solving skills
  • Written and spoken English
Required Qualifications:
  • Knowledge of modern GPU architectures
  • Experience with consoles development
Benefits:
  • Working with an international team of world-class professionals on exciting and challenging projects;
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
  • Medical Care package;
  • Sensibly flexible working hours;
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines;
  • Friendly team and a family-like environment;
  • Additional benefits – care bonus to cover health, educational and safety needs.
Note:

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