Overview

Title: Art Implementer
Responsibilities:
– Implement artwork from environment and prop artist
– Create LOD’s and collisions for game ready assets
– Set up placeholder assets with the correct naming and file structure for the asset, blueprints, and materials
– Implement prototypes and final assets into the game.
– Contribute to the team-oriented environment
– Address and re-implement assets to fix errorsRequirements Section:
– 2+ years of working experience as an Environment/3D Props Artist
– Solid modeling skills using Blender and Maya, shown in portfolio
– Understanding of modular environment workflow
– Proficiency with software packages and tools of the games industry
– Experience in optimizing polygon counts, creating and managing LODs, and setting up collision models
– Ability to receive and apply constructive feedback
– Self-motivation, good communication skills, and a great team-player attitude
Would be a plus:
– Moderate experience with Unreal Engine 5 or other game engines
– Have a QA mindset and problem-solving skills to identify and make fixes to assets as neededBenefits Section:
Role Information: EN
Studio: Sperasoft
Location: Asia, Armenia, Yerevan
Area of Work: Game Development
Service: Create
Employment Type: Full-time, Permanent
Working Pattern: On-site

Responsibilities:
  • Implement artwork from environment and prop artist
  • Create LOD’s and collisions for game ready assets
  • Set up placeholder assets with the correct naming and file structure for the asset, blueprints, and materials
  • Implement prototypes and final assets into the game.
  • Contribute to the team-oriented environment
  • Address and re-implement assets to fix errors
Required Qualifications:
  • 2+ years of working experience as an Environment/3D Props Artist
  • Solid modeling skills using Blender and Maya, shown in portfolio
  • Understanding of modular environment workflow
  • Proficiency with software packages and tools of the games industry
  • Experience in optimizing polygon counts, creating and managing LODs, and setting up collision models
  • Ability to receive and apply constructive feedback
  • Self-motivation, good communication skills, and a great team-player attitude
Nice To Have:
  • Moderate experience with Unreal Engine 5 or other game engines
  • Have a QA mindset and problem-solving skills to identify and make fixes to assets as needed
Note:

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